![]() ![]() In what is a bit of a signature for this developer, Aspect Co. The weird monitor shown up above also, IIRC, also grants a continue. The few saving mercies of this game are that the chaos emeralds all give you continues on collection, and the first 5 are all in the second act of the respective levels. Regardless, no one could hate it - at least, not as much as it hates itself. Strangely though, despite all of the above, it manages to be a pretty good game. To this day, I can’t understand the logic or reasoning behind most of its design decisions. But nothing quite reached the plateau of the first release of Sonic the Hedgehog 2. It hates Tails, and even kills the fucker.Ī lot of madness has befallen the franchise, from Sonic 2006 to Shadow the Hedgehog and his machine gun. There are level gimmicks, such as a minecart (which will blind-drop you into lava), a hand-glider (extremely difficult to control, and getting it wrong drops you into a valley of spikes), weird spinning discs (if you come off at the wrong trajectory, meet the wall of spikes) and tubes (which holding down the wrong direction will take you straight into… well, you can probably work it out).īrilliant ResetERA user Krejlooc raises more weirdness in the other thread: Secret Birds The Tails Abduction Zone was Originally a Level The Mysterious Obscured Power Up THE SONIC THAT HATES SONIC Silver Sonic – bestowed a single Chaos Emerald – appears to be the foreman of this operation.Īt the end of Zone 1, Sonic is plummeting into a lava abyss, in which only certain death awaited…Įxit stage left? Exit signposts underwater? It only happens here. To construct this otherworldly realm, he appears to have torn apart the dimensions, resulting in the warped reality that is the Scrambled Egg. His plan was to construct a peaceful crystal palace, which we see is adorned with crystal blocks of his own likeness. He can be seen laughing at his successes and having tantrums over his failures.īut in Sonic 2 (8-bit), something has got into the dastardly doctor. He builds robot armies, attacks Sonic with wacky boss contraptions, and retires after a big climactic final boss. Maybe it is symbolic? Sonic begins his journey in a hellscape, perhaps he ends it in heaven? Doctor Deathĭoctor Ivo Robotnik isn’t a complicated man. Within this realm, rings and 1ups are plentiful. Sonic 2 (8-bit) ends with a beautiful crystal palace – the Crystal Egg. This game hates you, nearly as much as it hates the other Sonic games. Switch it on, and something becomes immediately apparent: this game was here to fuck your shit up. The Master System Sonic the Hedgehog 2 was the first Sonic the Hedgehog 2 released. Sonic the Hedgehog 2 came out for the Sega Master System on the 16th October 1992 - over a month before its more popular 16-bit counterpart. From its inception, Sonic 2 8-bit was not going to play by the rules. It was assumed that the sequel would build on this winning formula. It was exhilarating, challenging, but for the most part, it was also a very fair game. That gem of a game helped introduce famous Sonic tropes while taking the player on a great journey up the factory-mountains of South Island. Last week, we explored Sonic 1 (8-bit), a capable and consistent platformer which some enjoyed more than the 16-bit Mega Drive/Genesis release. Sega Obscura 5 - The extraordinary Sega game that played the player Sega Obscura 6 - The ambitious Sonic game from 2009 that you will never, ever get to play Sega Obscura 7 - When Sega took on Zelda, they really went for the jugular Sega Obscura 8 - The most consistent sequence of fuckups in the entirety of the history of video games Sega Obscura 4 - The Eleven SEGA "Zeldas" Sega Obscura 3 - The first "Sonic the Hedgehog 2" released hates Sonic, and hates us all Sega Obscura 2 - Sonic 1 (8-bit) is a better game than Sonic 1 (16-bit) Sega Obscura 1 - The Sega Saturn was the best console EVER for… ![]() This is the third piece in Mama Robotnik's Sega Obscura ResetEra Series: ![]()
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